Eu4 japan ideas

Religious and Influence gives you a great policy for 20% less c

Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising SunHello, So I wanna discuss Japanese national ideas. Many people suggest that exploration is best as 1st ideas group for Japan, I am not so sure. Trade group is …

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An EU4 Most Fun Starting Nations Top 10 focusing on the best national ideas for Eu4 playing tall is going to illustrate the EU4 building guide or eu4 buildin...In the upcoming 1.31 Patch three new Idea Groups will be added to the game: Horde Government Ideas, Divine Ideas and Indigenous Ideas. These Idea Groups will replace the Aristocratic Idea Group for Hordes, Theocracies and Indigenous Countries. When it comes to policies, these idea groups will be treated as Aristocratic Ideas and will therefore ...The country: becomes Japan. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. becomes an empire. abolishes the ‘ Shogunate ’ government reform. loses its cores on every provinces owned by the subject daimyos of the country.The Eastern Asian regions are the combined regions of China super-region and Far East super-region. The area houses two unique mechanics acting in a similar fashion to the HRE in central Europe. In 1444 Ming holds the title of Celestial Empire and governs over the all the Chinese regions. In time other claimants to the throne may rise, be it ...This EU4 Japan Guide shows how you can super quickly unify Japan by 1458 or even earlier as Uesugi if you're managing your wars properly and know how to expa... Yamana was a breeze. I recommend them. U shud form Japan before you finish an idea group anyway. Japanese ideas really strong, but lock u into colonialism. AuxiliaryFunction • 6 yr. ago. It is very easy to form Japan as a Daimyo. Step 1: Kill shit. Step 2: Fuck the Shogun. Step 3: Profit.Yeah it is easy mode wc. Put yourself on diplo focus get the best diplo advisor and pay for those unjustified demands. You also don't have to fight rebels if you full annex and hand it off to an existing vassal. If they win they spawn in as a daimyo. Downside is the game gets like 3 fps if your rig is trash like mine.Japanese Ideas/traditions? Question. I am currently playing a IM Japan game starting as Shimazu. I'm about to unite Japan and was wondering whether I should change my ideas/traditions, or keep the ones I have? ... ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 274k. Map Staring ...May 18, 2023 · Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising Sun Me and a friend are currently doing a Qing-Japan co-op run. It's been pretty fun so far. I spawned in the renaissance by developing a province in Japan and later got the colonialism institution by colonizing Alaska so Qing is at the same tech level as Europeans because of his -10% tech cost in ideas. We also managed to get global trade in Beijing.Europa Universalis 4 Wiki. Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Legacy Wikis. AoW: Planetfall Crusader Kings 2 Arsenal of Democracy Europa ...Furthermore, even with 50% more innovativeness, that's only a difference of 2.5% mana cost reduction because someone without innovative ideas will still have 5% reduction at 50% innovativeness vs 7.5% at 75%. Compare that to admin ideas that saves 25% on all coring costs and it works out to 180 points saved per 72 dev conquered.In the aftermath of the assassination of Shogun Ashikaga Yoshinori in 1441 the Akamatsu clan was disgraced and stripped of their fief in Harima and handed over to the Yamana. Recently however the fief has once again returned to our hands and the Akamatsu have petitioned to be granted the right to return to Harima. Owns province Harima (1019).Humanist ideas are good in areas with a large amount of religious discord or whom already receive tolerance bonuses. Areas like India and Eastern Europe are hard to convert when you start in them due to being surrounded by two distinct, heretical faiths. Bonuses to post-conquest stability, and cultural acceptance help wider spread empires deal ...Oda has very good ideas but so does Japan. I cant bring myself to get rid of the ccr and leader pips but the more I think about Japanese heavy ship combat ability, settler increase, discipline, and others the harder the decision is. Not really new to the game just indicisive. (1330 hours of my life being a big map nerd well spent) Japanese ideas are very good, and Japan can easily be a powerhouse in the late game. I recommend switching to protestant if you can. Shinto is not a very good religion. P.S.: the Oda clan is an OPM in the start, but they have, in my opinion, the only idea set worth keeping after forming Japan.1. Unify Japan before 1575; 2. Start develop your provinces to 20 and build manufactories there (make sure they are land connected to your capital and part of a …I always use yamana (the purple one) to form japan and recAmbition: Ryukyu is a small island nation Depends on who you're starting as, but generally I'd suggest Exploration, Expansion, Quantity, Administrative. Then 4 of Religious, Humanist, Offensive, Defensive, Economic, Influence, Plutocratic. You'll probably want to be defender of the faith if your religion allows it. Seperatists can be dealt with by raising autonomy, sitting up to 25k ...Admin ideas are nearly all geared toward early-game play (mercs plus interest reduction). CCR and gov cap are great but not worth using up an idea group slot and ~2,100 paper mana most of the time, IMO, given the rest of the ideas in the group are mediocre to bad. Daimyo is probably the easier way, but if you want to Shimazu ideas are incredible. When I was looking through the daimyo idea sets, I noticed a lot of really good ideas, but none were as ridiculous as the Shimazu ideas. Right off the bat, they get -1% army tradition decay and 10% infantry combat ability, guaranteeing victory in the initial bloodbath of Japan, and setting them up for god-tier ... It would save you a few months at best. 2 Selective Inte

Ambition: +10% Institution spread. Takeda is an inland daimyo state located in the small province of Kai, in the Eastern Chubu region of Japan. Historically, the clan was famed for its use of cavalry armies, and would go on to become one of the strongest forces in the Sengoku Jidai.Dec 18, 2017 · Oda ideas or japanese ideas? treb. Dec 18, 2017. Jump to latest Follow Reply. My game as Oda Nobunaga is getting to the point that overthrowing the Ashikaga Shogunate and forming Japan is feasible. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics. And innovative offensive just let’s you demolish forts. Court is great.EU4 Ming is traditionally a bit of a snooze-fest. But today, we're going to play a pacifist Ming! Not really - we're going to be focusing on the EU4 tributar...Innovative - Exploration - Expansion. Influence - Exploration - Diplomatic. There are many options with Japan, so it really depends how you want to play it. You can just AFK once you form it too. 5. Skyfox0001 • 3 yr. ago. Quantity -> diplomatic/influence -> quality for conquering everything around you. Exploration -> quantity-> economic for ...

Representation of Japan in 1.35. nitr0gue14. Feb 22, 2023. Jump to latest Follow Reply. In the recent dev diary about Japan, there were a lot of updates brought to this region that has already received so many updates before. I had time to stew about some of the things revealed, and I (like many others), noticed a prevalent theme; a...Go to eu4 r/eu4 • by ... Both of their idea sets are fairly poor compared to the likes of uesegi, shimazu, and Oda but Japanese ideas are Superior to ashikaga Reply magniciv Shogun ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Japan’s major landforms include mountains, plains and volcanoes.. Possible cause: Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reforme.

Infrastructure ideas are going to be so OP. Combine it with the new changes to eco and admin, then take trade, quality and quantity and you get 40 goods produced, 50 trade eff, a bit of production eff, and insane bonuses to how many buildings you can pump out. +1 building in EVERY single province, with expanding infrastructure being cheaper.Let the good times roll - 250% Goods Produced Modifier. R5: Decided to do a casual game with mazximizing the Goods Produced Modifier. Played as Britain, flipped to Ibadi and moved to the new world so that the high value goods would get the global production modifier. In the end I missed out on 30 coal provinces which would have brought it up to ...Apr 21, 2023 · Once you form Japan, the game becomes much slower, and much more like a regular game of EU4, and that lightning quick gameplay of the Sengoku Jidai slows down and becomes less interesting. Now this means ALL THE NEW CONTENT aside from the Samurai were added in during the less interesting point of the campaign, and in my opinion that is a bad idea.

Go to eu4 r/eu4 • by ... As for first 3 ideas considering policy bonuses Innovative-offensive-court is the best imo. Court offensive lets you easily stay above 50 power projection for that juicy +1 all mana points. Innovative court removes stab hit on ruler death and makes them live longer which first is good for both monarchies and republics.In this EU4 guide we will cover how to conquer the world as Ryukyu easily and with daimyo swarms. If you've ever wanted to obtain the three mountains achieve...Best: naval, maritime, inno and eco if you play tall England or tall Japan; admin and humanist if you blob; exploration and expansion (that policy is very good, if you are France you can get +20 settlers for free) if you go colonial. I love playing island countries, so being literally unbeatable is very good.

Ok, lets look at bonuses that both sides get. Infantry Comabt Ability: May 18, 2023 · Japanese ideas Traditions: −10% Stability cost modifier +5% Discipline Reformed Land Holding +20% National manpower modifier +15% Samurai Force Limit Country allows Samurai infantry Unification under the Emperor −2 National unrest Modernization −5% Technology cost +10% Institution spread Maritime Legacy +10% Ship durability Land of the Rising Sun Third is Diplomatic, Expansion, Religious, or Offensive. First threeEUIV Policy and Idea Group Planner 0.3.2 (for EUIV 1.34.4) Welcom Mar 31, 2021 · Ambition: Hosokawa is the largest Daimyo in Japan, both by province size and development. This means that expansion is quite easy, especially in Kyushu, which is filled with OPM's. By taking over the surrounding Daimyo's, you can become powerful enough to unite Japan very quickly. Afterwards, Japan can colonise Australia and Indonesia, Western ... In 1752, Hosokawa Shigekata, a Japanese samurai daimyo, appointed Hori Katuna the great Bugyo, or in other words commissioner, was a title assigned to government officers in pre-modern Japan. Hori immediately went to Osaka to negotiate with Kohnoike family and others for loan, but the wealthy families of Osaka refused to help. Oct 15, 2022 · 47 ratings. [1.34] A Very Thorou Korean rework threads have been posted numerous times in the eu4 forums, the general consensus being that: Their national ideas are one of the worst in the game (literally worse in all of East Asia bar Siberian ideas) and needs a buff, especially to the navy. Giving the classic Naval Morale already makes the idea set far better and actually viable.Effects. The country: becomes Japan.; gets new missions.; gets the event ‘New Traditions & Ambitions’, unless it is a custom nation.; becomes an empire ... The religion of a nation will confer specificOda is, in a word, Awesome. I now completely understandowns Kyoto (1020) and Musashi (1028). Effe Malacca is somewhat isolated as a Sunni Despotic Monarchy in Indonesia. With a starting army of 9 regiments (7 infantry and 2 cavalry), a fleet of 12 light ships and 6 Cogs, and encompassing 8 provinces, 72 development, and a Coastal Center of Trade, Malacca has a solid start when compared to the other nations in the area. On top of all that insanity, you also get the regional and national bo Go to eu4 r/eu4 • ... I honestly think the Japanese military ideas are better than France, putting them just behind Prussia. 10% discipline is fucking massive and you have a decent infantry combat ability. At the very least, take defensive to bolster siberia and get some more morale, quality for infantry combat, and innovative. ...️ PATREON https://www.patreon.com/ludiethistoria ️JOIN https://www.youtube.com/channel/UCc44DwqpTHpQJrCgjWVsjkA/join💻 TWITCH http://twitch.ludiethisto... Hosokawa clan was descended from the Seiwa Genji, a branchEuropa Universalis IV. Suggestions for Japan Ideas? Thread starte owns Kyoto (1020) and Musashi (1028). Effects. The country: becomes Japan. gets new missions. gets the event ' New Traditions & Ambitions ', unless it is a custom nation. becomes an empire. abolishes the ' Shogunate ' government reform. loses its cores on every provinces owned by the subject daimyos of the country.